Katrina Relief Project

In my last rambling post, I mentioned a gaming industry charity project devoted to raising funds to help the survivors of Hurricane Katrina. The website for this effort, known as Beyond the Storm, is up. It’s a bit bare bones at the moment but should have more details soon. If you’re a gaming professional interested in contributing to the effort, do stop by and sign up.

I Love New Orleans

I haven’t written anything about the aftermath of Hurricane Katrina, mostly because I’ve been reading about it, sitting in front of my computer, stunned by it all. It destroys me to spend too much time thinking about it. I’ve donated to the Red Cross and had the great people at DealMac.com match my donation. I’ve signed on to contribute something to a charity RPG project to raise money to help with disaster relief in New Orleans. But there’s just not enough I can do.

I’m angry about this, absolutely frustrated, and I want to scream at the people who made this situation so much worse than it had to be. (Who could have predicted this? Scores of scientists and experts over a dozen years or more. Hell, I’ve known of the threat myself for years, and I live thousands of miles away.) But that’s not what this note is about.

I’ve been to New Orleans four times. The first time, I spent a sunny afternoon there on my way back from Mexico, after driving down there from Ann Arbor on spring break. I sat there in Jackson Square with my best friend and two young ladies, one of whom later became my wife.

The last time I was there, I watched from the rafters of the Superdome as Chris Webber called a time-out the Wolverines didn’t have in the last seconds of the NCAA basketball final against Duke.

Most people have probably forgotten this, but GAMA held two trade shows in New Orleans after getting kicked out of Las Vegas in the early ’90s. I had a great time at those shows. Unforgettable times. Legendary times.

There’s the “Naked Room Service” story, which is too long to go into at the moment, as is the explanation for how I ended up dancing a tango down Bourbon Street with a woman I’d never met before, as she used her lips to take a long-stemmed rose from between my teeth.

Let’s just say I miss the place more than I can say, and the thought of how devastated it is right now is painful. And when I say “it,” I don’t mean the buildings, the bars, the restaurants, or even the whole of the French Quarter, the whole city, or the swath of the Gulf Coast that got flooded out. It’s the people who lived there who made the place what it is, what it was, what it may someday be again. My thoughts are with those people who have had their homes–families, friends, memories, communities–torn from beneath them like a cheap magician’s rug.

Though the Big Easy is reeling from a knockout punch, though, it’s a long way from out. New Orleans is more than a collection of buildings that can be washed away. It’s a living, breathing culture, and it’s long since infused the world with itself. Cajun cooking. Zydeco music. Dixieland jazz. Beignets. Abita Beer. Even if the French Quarter is bulldozed (as one prominent congressman has suggested might be best), it can’t ever be destroyed entirely. It’s always going to be there, in my heart and in the hearts of everyone ever touched by that fabulous, fantastic place, whether they ever walked its streets or not.

At least in our hearts–and hopefully again soon on our maps–we’ll always have New Orleans. Always.

Gen Con Report

I’ve been trying to get to this for days, and I realized I just need to take a flying dive at it right now rather than wait for the right moment to tackle it. So, here goes.
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Fuddrucker’d

I don’t normally post links to this kind of stuff, but since it involves a game designer getting ripped off by a large corporation, I just can’t help it. Apparently whoever programs the Fuddruckers website hotlinked to a Flash-based version of a game called Burgertime hosted on the author’s own website. They didn’t even bother to swipe the code, just linked to the game as if it were their own.

Of course, this means the author can do whatever he wants to do to what’s attached to that link. And he did. Late on a three-day weekend. Ouch.

Frankenstein’s Children on My Doorstep

My author’s copies of Frankenstein’s Children arrived in today’s mail. It was the last project I worked on for Human Head Studios, which means I haven’t anything to do with it since the end of last September. Jason Blair took over on the game after I left, and he seems to have done a fine job with it. The coolest new bit (over Dracula’s Revenge, the first game in the Gothica line of horror-themed board games) is the including of a wheel inside each player’s dice screen. You turn this as you use your action points during a round, instead of using extra dice to keep track of your expenditures. It’s a sweet little touch that I’d suggested before I left, but I wasn’t sure how it would turn out.

Anyhow, if you liked Dracula’s Revenge (or just enjoy horrific board games in general), give it a whirl. It’s full of Gothicky-good fun.

Blood Bowl For Sale!

Blood Bowl is officially on sale in the US starting yesterday, August 30. By a stunning coincidence my generous supply of author’s copies showed up on the same day, so I finally have some books of my own. We sold out of what we had at both Games Day Chicago (less than four hours) and Gen Con (just over two hours), so I didn’t get to take any home from those conventions. Now, though, I have plenty, although I suspect I’ll run through them quick by handing them out to family and friends.

If any reviewers out there want a copy, let me know! In the meantime, for the rest of you, please head down to your nearest book or game store and pick up a copy now. Once you’ve read it, come on back and tell me what you think of it. I’m pretty pleased with how it came out, but I’m just a wee bit biased.

Czeching In

I’m off to the Czech Republic for a few days toward the end of September. It turns out my good pal and former roommate Bill King is getting married! After the big event in Prague, there’s just enough time for a short visit with my youngest sister in Bolzano, Italy, with perhaps an evening in Milan. No signings or appearances, just friends, family, and fun.

My wife is a saint.

Live Journal Feed

I remember seeing this many moons back and then forgetting about it. Someone set up a LiveJournal feed for this site ages ago, linking it directly to my XML feed. If you have a LiveJournal account, you can “friend” my feed. (There’s something suggestive in that.) If you don’t, then just ignore it. If you get an LJ account later, I put the feed’s link under the “Subscribe” menu to the left, just for easy reference.

Anyone out there want to take responsibility for the feed? You have my thanks. I’m just curious how it got set up.

Pop-Die Video

The fine souls at GamingReport.com just posted a short video that shows just how the pop-dice in Marvel Heroes Battle Dice work. The pop-die they show in the video is one of the early prototypes, but it works just like the final ones will. You just squeeze two sides and the top (which shows the number 6) springs open.

In the game, you put your prepainted figures into your pop-dice and roll them. When it’s time for a battle die to enter battle, you open the die and take out the figure. A label on the bottom of the figure gives you the figure’s stats and tells you if any of its powers activate during this battle. It’s all smooth, easy, and cool. Each game takes about 10 to 15 minutes, so you can play best-of-three in well under an hour.

At Gen Con, we handed out a few of these pop-dice to distributors and the press (like GamingReport.com) as samples. During these talks, people just couldn’t keep their hands off the pop-dice. They’re just fun to play with all by themselves. Add in the figures and the game, and you’re really cooking.