I’m a bit slow on the draw on this, but the video game Rage 2 released last week, which means I can finally talk about my involvement with it.
I worked on this game for a bit back in the fall of 2017, with my friends at Avalanche Studios, along with Id Software and Bethesda Softworks. I helped out with the basic storyline, the nature of the characters, and many of the cutscenes, which the rest of the team used to formulate the game’s full narrative after my work was done. I’m sure a great deal of what I contributed was improved upon in the months following that, but you can still see bits of it in the final product, for which I’m credited as “Script Writer.”
I worked with Avalanche several years ago on a game that was never even announced, much less released. This is one of the sadder aspects of the video game industry. A large number of games are shelved before the public ever hears about them, and no one ever gets to see the work that went into them. In most cases, everyone still gets paid, but few people get into game development solely for the paycheck. That’s why it’s a true thrill to finally have something I worked on with the Avalanche team be enjoyed by players worldwide.
I had a wonderful time working with so many different people on the game, but I should give a special shout-out to Christofer Sundberg, John Fuller, and Rebecca Deans for bringing me onto the project. Also to Jason Bergman at Bethesda and Tim Willits at Id for their deft guidance. Best of all, I got to work with the Avalanche design team headed up by my pals Odd Ahlgren, Magnus Nedfors, and Loke Wallmo.
If you like first-person shooters slammed full of eye-bursting colors and action – and wow, I certainly do – check out Rage 2. It’s fantastic fun.